Using I/O ports in C programs

Routines for accessing I/O ports are in /usr/include/asm/io.h (or linux/include/asm-i386/io.h in the kernel source distribution). The routines there are inline macros, so it is enough to #include ; you do not need any additional libraries.


Before you access any ports, you must give your program permission to do so by calling the ioperm() function (declared in unistd.h) before any I/O port accesses. The syntax is ioperm(from, num, turn_on), where from is the first port number to give access to, and num the number of consecutive ports to give access to. The last argument is a Boolean value specifying whether to give access to the program to the ports (true (1)) or to remove access (false (0)). ioperm() can only give access to ports 0x000 through 0x3ff; for higher ports, you need to use iopl() (which gives you access to all ports at once).

Accessing the ports

To input a byte (8 bits) from a port, call inb(port), it returns the byte it got. To output a byte, call outb(value, port) (please note the order of the parameters).

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Character Device Drivers

Device drivers are mainly categorized in four different categories namely character drivers, block drivers, terminal drivers and streams. Character drivers transmit information from the user to the device (or vice versa) byte per byte. The following figure will make it easy to understand this class of drivers:

The file_operations Structure

The file_operations structure is defined in linux/fs.h, and holds pointers to functions defined by the driver that perform various operations on the device. Each field of the structure corresponds to the address of some function defined by the driver to handle a requested operation.

The file structure

Each device is represented in the kernel by a file structure, which is defined in linux/fs.h. It's not the same thing as a FILE, which is defined by glibc and would never appear in a kernel space function. It represents an abstract open `file' which is represented by a structure named inode.

Registering A Device

Adding a driver to your system means registering it with the kernel. This is synonymous with assigning it a major number during the module's initialization. You do this by using the register_chrdev function, defined by linux/fs.h.

int register_chrdev(unsigned int major, const char *name,struct file_operations *fops);

where unsigned int major is the major number you want to request, const char *name is the name of the device as it'll appear in /proc/devices and struct file_operations *fops is a pointer to the file_operations table for your driver. A negative return value means the registration failed. If you pass a major number of 0 to register_chrdev, the return value will be the dynamically allocated major number. The downside is that you can't make a device file in advance, since you don't know what the major number will be.

Unregistering A Device

We can't allow the kernel module to be rmmod'ed whenever root feels like it. If the device file is opened by a process and then we remove the kernel module, using the file would cause a call to the memory location where the appropriate function (read/write) used to be. If we're lucky, no other code was loaded there, and we'll get an ugly error message. If we're unlucky, another kernel module was loaded into the same location, which means a jump into the middle of another function within the kernel. The results of this would be impossible to predict, but they can't be very positive.

Accessing Device Files

Device files are supposed to represent physical devices. Most physical devices are used for output as well as input, so there has to be some mechanism for device drivers in the kernel to get the output to send to the device from processes. This is done by opening the device file for output and writing to it, just like writing to a file.

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